I'm a SoCal-based Technical Game Designer with a focus on Combat and Systems Design!
Previously, I worked on Diablo IV as a Class Designer and Overwatch 2 as a Hero Designer.
With over 3 years of game design experience I've found my niche
creating modular mechanics that come together to create experiences that deeply align with the player's fantasy.
I am
a game designer
who
makes games
!
Speak with fellow Designers and other departments/disciplines (example: Narrative Designers) to understand goals and constraints.
What could be missing from our game? What similar content already exists in our game or others? What did players think of that content?
Implement, iterate, and debug prototypes by scripting and/or working in-editor.
Lead and participate in playtests to give and receive valuable feedback and data.
Unless things feel "just right," iterate!