I'm a UC Irvine student majoring in Game Design & Interactive Media!
I'm a big fan of autobattlers and roguelikes and I derive a lot of my inspiration from them.
I am
a game designer
who
makes games
!
Speak with Narrative Designers, Engineers, VFX, Animators, UIUX, Producers, and other Game Designers to understand goals and constraints.
What could be missing from our game? What similar content already exists in our game or others? What did players think of that content?
Implement, iterate, and debug prototypes by scripting and/or working in-editor.
Lead and participate in playtests to give and receive valuable feedback and data.
Unless things feel "just right", go back to
1. Understand Goals!