I’m a NorCal-based game designer with over three years of experience,
specializing in combat and systems design.
Currently, I am a Game Data Analyst at NVIDIA.
Previously, I worked on Diablo IV as a Class Designer and Overwatch as a Hero Designer.
In my work, I focus on creating intuitive, modular mechanics
that combine into cohesive experiences that deeply align with the player's fantasy.
I’m especially interested in narrative-heavy games, roguelikes, and autobattlers.
I am
who
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